Current state of Replay System


Time for some progress report. Currently, replay system can accurately recreate the game state most of the time. On some occasions, the score can vary, and there are also some very rare cases in which the game state breaks and the replay becomes completely off. I'll look into more ways to try to fix this.
This video example showcases 2 different playbacks of the same replay file. They are almost identical, save for the moment at 0:55 in which the right side doesn't get the extra combo damage, resulting in less score. The left side's score is consistent with the actual gameplay result for reference.
On the other hand, I was also working on replay menu and it's mostly finished. I just need to add prompt for deleting replay and format the text better.
Get Project Salamander (Working Title)
Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- Demo v0.2 - Replay System!5 days ago
- Replay system finished & next version of demo releases soon6 days ago
- Stage Code Revamped (While Making the Replay System Work)13 days ago
- Inconsistency in Replay27 days ago
- Replay demonstration27 days ago
- Demo v0.1.2 - Re-enabled Player Overlay28 days ago
- Dr. Yanagi's design and painting completed30 days ago
- Demo v0.1.1 - Added Controls Rebind33 days ago
- Adding Key Rebind35 days ago
Leave a comment
Log in with itch.io to leave a comment.