Replay system finished & next version of demo releases soon
Project Salamander (Working Title) » Devlog


I've found the biggest culprit of my game not being deterministic. It was Samidare's clones with their animators not synced with FixedUpdate. Can't believe I missed that for a whole week :(((((((.
Other than that, I fixed some issues of the player's graze hitbox, and now I'm confident enough to say the game is 95% deterministic for the replay system to work perfectly. I leave out the 5% because there can always be something that I missed.
Now, I'm working on in game keyboard input for replay names. It will also be used for player names for the leader board function in the future. After finishing the in game keyboard, I'll be releasing the next version of the demo.
Get Project Salamander (Working Title)
Download NowName your own price
Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- My Future Plan after v0.312 days ago
- Demo v0.3 - Cutscene & Weapon Unlock12 days ago
- Current Progress20 days ago
- Learned some new tricks after Game Jam32 days ago
- Back from Bullet Hell Jam34 days ago
- Joining Bullet Hell Jam 641 days ago
- Dr. Feng in a new attire47 days ago
- Demo v0.2 - Replay System!54 days ago
- Stage Code Revamped (While Making the Replay System Work)62 days ago
Leave a comment
Log in with itch.io to leave a comment.