Replay system finished & next version of demo releases soon
Project Salamander (Working Title) » Devlog


I've found the biggest culprit of my game not being deterministic. It was Samidare's clones with their animators not synced with FixedUpdate. Can't believe I missed that for a whole week :(((((((.
Other than that, I fixed some issues of the player's graze hitbox, and now I'm confident enough to say the game is 95% deterministic for the replay system to work perfectly. I leave out the 5% because there can always be something that I missed.
Now, I'm working on in game keyboard input for replay names. It will also be used for player names for the leader board function in the future. After finishing the in game keyboard, I'll be releasing the next version of the demo.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- Real Time Control Prompt Update14 days ago
- Dev Progress - Miniboss17 days ago
- Left a Mark on Wplace25 days ago
- Working on Background48 days ago
- Oops57 days ago
- Stage 1 Boss WIP58 days ago
- Sarah's New Portrait64 days ago
- Dynamic Projectiles78 days ago
- My Future Plan after v0.391 days ago
- Demo v0.3 - Cutscene & Weapon Unlock91 days ago
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