Inconsistency in Replay
Project Salamander (Working Title) » Devlog
Turns out replay system isn't that easy. Given the same replay data the result may vary a tiny bit, and sometimes it's enough to change the outcome completely. I have to make sure the replay system is accurate enough so that moments like this can't happen.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- Replay demonstration2 days ago
- Demo v0.1.2 - Re-enabled Player Overlay3 days ago
- Dr. Yanagi's design and painting completed5 days ago
- Demo v0.1.1 - Added Controls Rebind7 days ago
- Adding Key Rebind10 days ago
- Demo v0.1 Release Note13 days ago
- Demo Release - Game Mechanics13 days ago
- Rendering Issues14 days ago
- Aspect Ratio Fixing19 days ago
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