Adding Key Rebind
Project Salamander (Working Title) » Devlog

When I was working on adding key rebind function today, I found out that key rebind didn't work properly in game because I was using generated C# Script from Input Actions for my player input handler. To fix this, I'll have to rewrite my player input handler so that it uses Input Action asset instead of its generated script.
Turns out when I think something is easy and can be done in 30 minutes, there will always be something much harder beneath it, taking much more time than I anticipated.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- Demo v0.1.1 - Added Controls Rebind1 day ago
- Demo v0.1 Release Note7 days ago
- Demo Release - Game Mechanics7 days ago
- Rendering Issues8 days ago
- Aspect Ratio Fixing13 days ago
- Spiral Beam Optimization16 days ago
- Back from MHWilds & BGM Hunt16 days ago
- Samidare Portrait29 days ago
- Object pooling31 days ago
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