Adding Key Rebind
Project Salamander (Working Title) » Devlog

When I was working on adding key rebind function today, I found out that key rebind didn't work properly in game because I was using generated C# Script from Input Actions for my player input handler. To fix this, I'll have to rewrite my player input handler so that it uses Input Action asset instead of its generated script.
Turns out when I think something is easy and can be done in 30 minutes, there will always be something much harder beneath it, taking much more time than I anticipated.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- My Future Plan after v0.31 day ago
- Demo v0.3 - Cutscene & Weapon Unlock1 day ago
- Current Progress9 days ago
- Learned some new tricks after Game Jam22 days ago
- Back from Bullet Hell Jam24 days ago
- Joining Bullet Hell Jam 630 days ago
- Dr. Feng in a new attire36 days ago
- Demo v0.2 - Replay System!43 days ago
- Replay system finished & next version of demo releases soon45 days ago
- Stage Code Revamped (While Making the Replay System Work)52 days ago
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