Spiral Beam Optimization
Project Salamander (Working Title) » Devlog

Who would've known this little fella gonna make the game laggy as hell on a desktop PC?
I implemented this "Trail" beam by manually adding points and updating LineRenderer and TrailCollider. However, when the time slow is in effect there will be many more points created, and when the screen is full of these lasers it can end up a laggy mess. Thankfully I found a solution to add a threshold during point generation so that if the distance from this point to last point is too small, the point will not be created.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- Real Time Control Prompt Update11 days ago
- Dev Progress - Miniboss14 days ago
- Left a Mark on Wplace22 days ago
- Working on Background45 days ago
- Oops54 days ago
- Stage 1 Boss WIP55 days ago
- Sarah's New Portrait61 days ago
- Dynamic Projectiles75 days ago
- My Future Plan after v0.388 days ago
- Demo v0.3 - Cutscene & Weapon Unlock88 days ago
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