Spiral Beam Optimization
Project Salamander (Working Title) » Devlog

Who would've known this little fella gonna make the game laggy as hell on a desktop PC?
I implemented this "Trail" beam by manually adding points and updating LineRenderer and TrailCollider. However, when the time slow is in effect there will be many more points created, and when the screen is full of these lasers it can end up a laggy mess. Thankfully I found a solution to add a threshold during point generation so that if the distance from this point to last point is too small, the point will not be created.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- Demo v0.1.1 - Added Controls Rebind1 day ago
- Adding Key Rebind4 days ago
- Demo v0.1 Release Note7 days ago
- Demo Release - Game Mechanics7 days ago
- Rendering Issues8 days ago
- Aspect Ratio Fixing13 days ago
- Back from MHWilds & BGM Hunt16 days ago
- Samidare Portrait29 days ago
- Object pooling31 days ago
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