Object pooling
Project Salamander (Working Title) » Devlog

Alright alright I know object pooling is important especially in a bullet hell game where there can be a billion projectiles on the screen. That's why I'm fixing it right now.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- Dr. Yanagi's design and painting completed1 day ago
- Demo v0.1.1 - Added Controls Rebind4 days ago
- Adding Key Rebind6 days ago
- Demo v0.1 Release Note9 days ago
- Demo Release - Game Mechanics9 days ago
- Rendering Issues10 days ago
- Aspect Ratio Fixing16 days ago
- Spiral Beam Optimization19 days ago
- Back from MHWilds & BGM Hunt19 days ago
- Samidare Portrait32 days ago
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