Object pooling
Project Salamander (Working Title) » Devlog

Alright alright I know object pooling is important especially in a bullet hell game where there can be a billion projectiles on the screen. That's why I'm fixing it right now.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- Real Time Control Prompt Update7 days ago
- Dev Progress - Miniboss10 days ago
- Left a Mark on Wplace19 days ago
- Working on Background42 days ago
- Oops51 days ago
- Stage 1 Boss WIP51 days ago
- Sarah's New Portrait58 days ago
- Dynamic Projectiles72 days ago
- My Future Plan after v0.385 days ago
- Demo v0.3 - Cutscene & Weapon Unlock85 days ago
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