Object pooling
Project Salamander (Working Title) » Devlog

Alright alright I know object pooling is important especially in a bullet hell game where there can be a billion projectiles on the screen. That's why I'm fixing it right now.
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Project Salamander (Working Title)
Fast Paced Bullet Hell
Status | In development |
Author | 124sangaming |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up |
More posts
- My Future Plan after v0.32 days ago
- Demo v0.3 - Cutscene & Weapon Unlock2 days ago
- Current Progress9 days ago
- Learned some new tricks after Game Jam22 days ago
- Back from Bullet Hell Jam24 days ago
- Joining Bullet Hell Jam 630 days ago
- Dr. Feng in a new attire37 days ago
- Demo v0.2 - Replay System!43 days ago
- Replay system finished & next version of demo releases soon45 days ago
- Stage Code Revamped (While Making the Replay System Work)52 days ago
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